I have a scene where I'm getting very visible banding in the specular components of reflected vray lights. The lights in question are very thin, just a 1/2" wide. The lights reflect fine on the walls, but at the floor I've tried lots and lots of things but the only thing that works is making them wider (around 2" the banding goes away). Cutoff on both the lights and the materials set to 0.0. I've attached the rgb, specular and a crop along with the scene. Anyone have any ideas on how to resolve this or what's causing it? BTW-VRay 3.40.02
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Specular Banding on thin lights
www.dpict3d.com - "That's a very nice rendering, Dave. I think you've improved a great deal." - HAL9000... At least I have one fan.Tags: None
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I took a look at your scene, the issue happens even with 3.55 nightly, it appears to be a bug.Dmitry Vinnik
Silhouette Images Inc.
ShowReel:
https://www.youtube.com/watch?v=qxSJlvSwAhA
https://www.linkedin.com/in/dmitry-v...-identity-name
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Thanks for taking a look at it. I'm not sure what you tried but other things I tried (that I can remember at least):
-raising the msr to ~100
-BF/BF
-linear color mapping vs. reinhard
-different BRDF's
-sub-pixel/clamping
-turn off max ray intensity
-turn embree off
I didn't expect most of those to do anything really but it was easy enough to check.www.dpict3d.com - "That's a very nice rendering, Dave. I think you've improved a great deal." - HAL9000... At least I have one fan.
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Right it looks like an issue with light size in particular. Even scaling the scene up does not change it...so it seems to be related to how big the light is in screen..Only devs will be able to say for sure...Dmitry Vinnik
Silhouette Images Inc.
ShowReel:
https://www.youtube.com/watch?v=qxSJlvSwAhA
https://www.linkedin.com/in/dmitry-v...-identity-name
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But not in RT/CPU unfortunately...www.dpict3d.com - "That's a very nice rendering, Dave. I think you've improved a great deal." - HAL9000... At least I have one fan.
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Agreed. Clearly makes it seem more like a bug than some weird setting somewhere.www.dpict3d.com - "That's a very nice rendering, Dave. I think you've improved a great deal." - HAL9000... At least I have one fan.
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Originally posted by vlado View PostSet the light cutoff to 0.0 and see if it helps.
Best regards,
VladoDmitry Vinnik
Silhouette Images Inc.
ShowReel:
https://www.youtube.com/watch?v=qxSJlvSwAhA
https://www.linkedin.com/in/dmitry-v...-identity-name
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Very, very late update on this.... I was able to correct this my swapping the "plane" light for a "mesh" light with the same dimensions. Seems the sampling is better on the mesh light or something. BTW, this is on VRay 6 so the bug is still present. I've got a current job that's using a very similar setup so needed to find a workaround.www.dpict3d.com - "That's a very nice rendering, Dave. I think you've improved a great deal." - HAL9000... At least I have one fan.
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Another update...I just tried it in VRay 7 Beta (as of 10/29/24) and the bug is still present. I can still do the mesh light workaround but it adds to the render time a bit. Can this be fixed/compensated or does it kill any sampling efficiencies and just make it take the same time to render as the mesh light?Last edited by dlparisi; 29-10-2024, 09:32 AM.www.dpict3d.com - "That's a very nice rendering, Dave. I think you've improved a great deal." - HAL9000... At least I have one fan.
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Originally posted by dlparisi View PostAnother update...I just tried it in VRay 7 Beta (as of 10/29/24) and the bug is still present.
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