Hi,
I've encountered a serious show stopper with latest V-Ray beta.
I have a tracked TV shot plate with stand in objects and a 3D scan of hero car object which is tracked on top of the real car on the plate. I will be needing to add some elements into the scene, that reflect in the car. Obvious choice would be making tracked car geometry a matte object that has reflections enabled, but it's that pesky DomeLight again
It seems that DomeLight gets reflected in scene's matte objects that have some reflectivity on them. That of course does not makes sense in context of CG integration, because objects shot at the location already contain reflections of their surroundings, so DomeLight getting reflected again in the CG recreation of your scene basically adds second set of reflections on top of already existing ones, making scene look wrong.
If I do not use DomeLight, just environment map and GI, this problem does not occur and environment reflections are correctly ignored. Two other renderers that I regularly use do this correctly too, regardless of if importance sampled IBL is on or off, so that should not be a limitation.
Would it be possible to squeeze fix of this to beta 2 perhaps?
I've encountered a serious show stopper with latest V-Ray beta.
I have a tracked TV shot plate with stand in objects and a 3D scan of hero car object which is tracked on top of the real car on the plate. I will be needing to add some elements into the scene, that reflect in the car. Obvious choice would be making tracked car geometry a matte object that has reflections enabled, but it's that pesky DomeLight again
It seems that DomeLight gets reflected in scene's matte objects that have some reflectivity on them. That of course does not makes sense in context of CG integration, because objects shot at the location already contain reflections of their surroundings, so DomeLight getting reflected again in the CG recreation of your scene basically adds second set of reflections on top of already existing ones, making scene look wrong.
If I do not use DomeLight, just environment map and GI, this problem does not occur and environment reflections are correctly ignored. Two other renderers that I regularly use do this correctly too, regardless of if importance sampled IBL is on or off, so that should not be a limitation.
Would it be possible to squeeze fix of this to beta 2 perhaps?
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