Hi,
yet another issue unfortunately. It seems that as long as a matte object that has reflection with imperfect glossiness (<1) reflects PhoenixFD fire, it renders as strong noise and fireflies, and does not converge into any usable result even after very long time.
This picture shows a simple PhoenixFD fire sim with two matte object teapots on each side. Right side teapot has perfect 1.0 glossiness, where as left side one has 0.5 Glossiness. While 1.0 glossiness converges pretty much immediately, 0.5 glossiness takes ages and looks more like fireflies than sampling noise. Something like trying to render caustics with unidirection path tracing
Repro scene is here: PHX_FireGlossyNoise.zip
Thank you in advance.
yet another issue unfortunately. It seems that as long as a matte object that has reflection with imperfect glossiness (<1) reflects PhoenixFD fire, it renders as strong noise and fireflies, and does not converge into any usable result even after very long time.
This picture shows a simple PhoenixFD fire sim with two matte object teapots on each side. Right side teapot has perfect 1.0 glossiness, where as left side one has 0.5 Glossiness. While 1.0 glossiness converges pretty much immediately, 0.5 glossiness takes ages and looks more like fireflies than sampling noise. Something like trying to render caustics with unidirection path tracing
Repro scene is here: PHX_FireGlossyNoise.zip
Thank you in advance.
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