Hi guys,
i ve tried converting a scene from CPU to GPU and i have found 2 major letdowns unfortunatelly.
Displacement on the GPU renders almost like it it badly mapped by UVs as opposed to a nice clean CPU render.
Secondly...i could not believe my eyes that the scene actually rendered faster on CPU than GPU although the GPU was still showing quite a lot of free memory.
Not to mention the load and render preparation times.
There must be some sort of glitch or is it possible that the displacement is computed differently?
Clearly this scene is not meant for RT but still...i woudl not expect this sort of issue in BETA at this stage of developement.
Any clues?
i ve tried converting a scene from CPU to GPU and i have found 2 major letdowns unfortunatelly.
Displacement on the GPU renders almost like it it badly mapped by UVs as opposed to a nice clean CPU render.
Secondly...i could not believe my eyes that the scene actually rendered faster on CPU than GPU although the GPU was still showing quite a lot of free memory.
Not to mention the load and render preparation times.
There must be some sort of glitch or is it possible that the displacement is computed differently?
Clearly this scene is not meant for RT but still...i woudl not expect this sort of issue in BETA at this stage of developement.
Any clues?
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