In a project for a configurator I render all objects separately via the rendermask. Now I need to render an object (a showerwall) that also includes a glass material with refraction glossiness set to 0.75. How do I keep the "blur" in the glass when the image is placed in front of another image? The wall behind the glass can be changed in the configurator. Colors, tilesizes etc.
I assume this isn't doable but I'm happy for all tips and tricks.
Do I have to render one version of every possible setup of choices? Different tilesizes, different colors of the tiles, different showermixers etc.
I assume this isn't doable but I'm happy for all tips and tricks.
Do I have to render one version of every possible setup of choices? Different tilesizes, different colors of the tiles, different showermixers etc.
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