Hallo,
I stumbled upon a problem when I tried to bake a VRayDirt map with the Render to Texture dialog. I am using VRay 3.40.03 and Max 2017 SP3.
The dirt shadow you see in the red circle is from geometry that I have explicitly excluded from the dirt calculation with "Result Affect" set to exclude. As you can see the dirt calculation still seems to include the geometry in the calculation, but also the sampling seems to be very noisy when compared to the smooth AO in other places of this texture. Any idea why this excluded object leaks into the calculation?
The scene is very straightforward. All I did was pipe a dirt texture into a VRayLightMtl which I set to "compensate camera exposure". In the render to texture setting I chose a VRaySelfIlluminaton element and in the render settings I set the min subdivs to 1 and max to 8 (bucket mode).
Is this a known issue? I remember I had this issue in previous versions to, but for some reason didn't pursue it as this time.
Thank you!
Julian
I stumbled upon a problem when I tried to bake a VRayDirt map with the Render to Texture dialog. I am using VRay 3.40.03 and Max 2017 SP3.
The dirt shadow you see in the red circle is from geometry that I have explicitly excluded from the dirt calculation with "Result Affect" set to exclude. As you can see the dirt calculation still seems to include the geometry in the calculation, but also the sampling seems to be very noisy when compared to the smooth AO in other places of this texture. Any idea why this excluded object leaks into the calculation?
The scene is very straightforward. All I did was pipe a dirt texture into a VRayLightMtl which I set to "compensate camera exposure". In the render to texture setting I chose a VRaySelfIlluminaton element and in the render settings I set the min subdivs to 1 and max to 8 (bucket mode).
Is this a known issue? I remember I had this issue in previous versions to, but for some reason didn't pursue it as this time.
Thank you!
Julian
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