Hi,
I got a simple scene set up with a car on a plane and lighting through VRaySun and it all looks perfect.
For post production purposes I render the background seperate from the car.
Now usually this is a fairly simple setup so that I can get the cars effects (shadows, GI caustics, GI) in the car image itself and just drop it over the background in photoshop.
Here comes my problem: How can I make the environment (VRaySky) make all the stuff it does but NOT be visible in the reflections of the ground plane (which is set to matte object, since I only want the car visible).
This stuff needs to render tonight so I am in kind of a hassle here :-/
1: This should go away!
2: Shadow should stay; not neccassarily in alpha but in the RGB channel
3: the little white specs will later be GI caustics, I need them, too
4: I guess GI from the car onto the background should stay, too.
Can you help me out here?
I need the environment do all it usually does BUT not be reflected in the ground plane matte object.
I got a simple scene set up with a car on a plane and lighting through VRaySun and it all looks perfect.
For post production purposes I render the background seperate from the car.
Now usually this is a fairly simple setup so that I can get the cars effects (shadows, GI caustics, GI) in the car image itself and just drop it over the background in photoshop.
Here comes my problem: How can I make the environment (VRaySky) make all the stuff it does but NOT be visible in the reflections of the ground plane (which is set to matte object, since I only want the car visible).
This stuff needs to render tonight so I am in kind of a hassle here :-/
1: This should go away!
2: Shadow should stay; not neccassarily in alpha but in the RGB channel
3: the little white specs will later be GI caustics, I need them, too
4: I guess GI from the car onto the background should stay, too.
Can you help me out here?
I need the environment do all it usually does BUT not be reflected in the ground plane matte object.
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