I'm having some big problems right now when renderings with VRayCameras, in that the rendered FOV is changing depending on the camera's distance from its target (compared to max standard camera and AfterEffects' internal camera).
Using the http://www.scriptspot.com/3ds-max/sc...amera-exporter script to export my 3D camera and positional dummy objects to AfterEffects to add stuff like labels to machines, so that they could be changed later on. The problem is: The exported camera isn't lining up with the rendering once I get closer to the object (and the distance between Camera and CameraTarget gets smaller). The FOV value in the VRayCamera isn't animated, so the exported value is fixed as well - unfortunately it looks like the rendering doesn't keep a fixed FOV.
Once I use Max's standard cameras for rendering, everything fits perfectly. Unfortunately I've rendered my 6000 frame animation with a VrayCamera.
Is there any kind of formular I can put into AfterEffects camera via an expression that fixes this?
Using the http://www.scriptspot.com/3ds-max/sc...amera-exporter script to export my 3D camera and positional dummy objects to AfterEffects to add stuff like labels to machines, so that they could be changed later on. The problem is: The exported camera isn't lining up with the rendering once I get closer to the object (and the distance between Camera and CameraTarget gets smaller). The FOV value in the VRayCamera isn't animated, so the exported value is fixed as well - unfortunately it looks like the rendering doesn't keep a fixed FOV.
Once I use Max's standard cameras for rendering, everything fits perfectly. Unfortunately I've rendered my 6000 frame animation with a VrayCamera.
Is there any kind of formular I can put into AfterEffects camera via an expression that fixes this?
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