The blended box map scale seems to react differently depending on whether the scene is rendered conventionally or with IPR - with the image on the right being IPR. This only seems to be a problem with the plane - the other objects in the scene use blended box mapping but don't have the issue. (edit - actually a few others...but not all seem to)
Also - unrelated - changing forest color stuff when rendering with IPR seems to crash Max (as do a lot of other forest modifications).
Comment