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3.5 bloom and glare masks?

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  • 3.5 bloom and glare masks?

    Using rt cuda and cannot find the element masks for bloom and glare when "image and render element" are selected. Did they get omitted?

    EDIT: Nevermind, I think I got it...it looks like its more interactive now, so those masks may not be necessary.
    Last edited by biochemical_animations; 20-01-2017, 09:13 AM.

  • #2
    The mask is not shown in the VFB, it is kept internally. The intensity mask should work fine with RT CUDA, but I have to check about the object ID and material ID.

    Best regards,
    Vlado
    I only act like I know everything, Rogers.

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    • #3
      Yeah, I'm not seeing the intensity masks like I did in previous versions...but since the effects work more interactively now, I'm not sure they are needed. It was nice though, to see how the mask looked.

      EDIT: These are the render passes I was referring to...the bloom and glare intensity mask render passes don't show up in vfbf for me.
      Last edited by biochemical_animations; 20-01-2017, 10:39 AM.

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      • #4
        We have missed the objectID and materialID masks for the lens effects in V-Ray GPU.
        I've added a note about that, thanks !

        Best,
        Blago.
        V-Ray fan.
        Looking busy around GPUs ...
        RTX ON

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