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  • Capture detail with IR...

    Hi everyone,


    I have a short animation of a interior, a little room with just one little window + some interior lightning. Nothing fancy...


    Anyway, I can't use BF+LC because it take too much time to render frames... and I'm fed up to have problem like this with IR : I have some splotches on detailled geo like window frame, doorframe, etc. even with detail enhancement
    I precal my LC and my IR.. All is quite fine but I always have difficulties with tiny details...
    It's like it's impossible to have enough sharpeness with IR....


    What can be done in this situation ??
    I tried with portal, same shit...


    I always try to use BF+LC because i love it but I really can't for this purpose


    I read a lot of post from a long time now but today, I'm still struggling with this.


    Some advices please ?
    (Sorry for my bad english)

  • #2
    You could try detail enhancement in the IR settings. Other than that start with a high or very high preset, then set to custom and adjust if needed. Also lower the interpolation samples if you have a high max rate and high subdivs (try 100+ for subdivs and 10 for interp samples).
    Rens Heeren
    Generalist
    WEBSITE - IMDB - LINKEDIN - OSL SHADERS

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    • #3
      Don't forget that you have subdiv multipliers per object now, so you can simply increase those for the offending objects.

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      • #4
        Originally posted by Rens View Post
        You could try detail enhancement in the IR settings. Other than that start with a high or very high preset, then set to custom and adjust if needed. Also lower the interpolation samples if you have a high max rate and high subdivs (try 100+ for subdivs and 10 for interp samples).
        Thanks Rens, it's what I'm trying... But I was thinking that I could raise interpolation samples then let detail enhancement do the job... If I decrease interpolation samples, I'm afraid of differents blotchiness at each frames... Don't know, I have to try, I guess

        Originally posted by Deflaminis View Post
        Don't forget that you have subdiv multipliers per object now, so you can simply increase those for the offending objects.
        Thanks Deflaminis, yes, I also tried that without succes.. maybe, I have to push more this value

        Whatever, thank you guys, I will continue to test !
        (Sorry for my bad english)

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        • #5
          The amount of time you spend testing could be spent rendering BF!

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          • #6
            You could also uncheck Use IrrMap option in the frames materials, thus forcing these objects to be rendered with BF - no more GI accuracy problems with those.
            Nicolas Caplat
            www.intangibles.fr

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            • #7
              Originally posted by NicoC View Post
              You could also uncheck Use IrrMap option in the frames materials, thus forcing these objects to be rendered with BF - no more GI accuracy problems with those.
              Thanks !! I forgot that trick
              (Sorry for my bad english)

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              • #8
                Originally posted by NicoC View Post
                You could also uncheck Use IrrMap option in the frames materials, thus forcing these objects to be rendered with BF - no more GI accuracy problems with those.
                That's a good call!

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