Converting .obj files to vrmesh using ply2vrmesh - the vertex normals are different (worse) compared to the obj imported directly into Max.
I've attached a jpeg to show what I mean.

Vray 3.40.03
3dsmax 2014 SP1
Windows 7 Professional SP1
Is there anything I can do here? I've tried different -smoothangle settings but there seems to be no effect.
I would be extremely grateful for any tips!
I've attached a jpeg to show what I mean.
Vray 3.40.03
3dsmax 2014 SP1
Windows 7 Professional SP1
Is there anything I can do here? I've tried different -smoothangle settings but there seems to be no effect.
I would be extremely grateful for any tips!
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