Hi,
Is this intended behaviour? I use VRayTriplanarTex excessively and right now by accident I noticed that if there is a UVW Map modifier in the stack active, it takes mapping coordinates from that modifier. The size parameter etc all still works but in my opinion the purpose of the VRayTriplanarTex is to...well project in its own way and not rely on UVWs.
And also (this is another "issue") I get artifacts when blending normal maps via VRayTriplanarTex on the edges. Does anyone know a way around that without having to unwrap?
Is this intended behaviour? I use VRayTriplanarTex excessively and right now by accident I noticed that if there is a UVW Map modifier in the stack active, it takes mapping coordinates from that modifier. The size parameter etc all still works but in my opinion the purpose of the VRayTriplanarTex is to...well project in its own way and not rely on UVWs.
And also (this is another "issue") I get artifacts when blending normal maps via VRayTriplanarTex on the edges. Does anyone know a way around that without having to unwrap?
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