Hi Guys
I'm switching to GPU, but my materials are mostly Siger reflections with it's custom OSLTex ComplexFresnel.
I can use the n and k values I'm getting from Siger's OSL and punch it into the V-Ray version as per here:
https://docs.chaosgroup.com/display/...Fresnel+shader
But the Siger one has additional values for example, gamma, hue shift and saturation. How can I translate those into the pure ChaosGroup version?
The point of all this is that my Siger Materials are useless in RT GPU and I need to convert ALL of them manually to be compatible with RT GPU
I'm switching to GPU, but my materials are mostly Siger reflections with it's custom OSLTex ComplexFresnel.
I can use the n and k values I'm getting from Siger's OSL and punch it into the V-Ray version as per here:
https://docs.chaosgroup.com/display/...Fresnel+shader
But the Siger one has additional values for example, gamma, hue shift and saturation. How can I translate those into the pure ChaosGroup version?
The point of all this is that my Siger Materials are useless in RT GPU and I need to convert ALL of them manually to be compatible with RT GPU
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