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VRay 3.50.03: Old style Vray Camera

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  • VRay 3.50.03: Old style Vray Camera

    Until now I have been using the old style vray camera (don't like the native Max one) hoping it would come back in 3.5.
    Since this is not the case, I wonder if the old style is still supported?

    When starting IPR and clicking an old style camera view which has perspective correction, on clicking, the perspective correction is disabled. This is only in the viewport ... rendering still has perspective correction, but it is very confusing.

    Hope this can be fixed !!!

    If this can't be reproduced I will contact support directly.

  • #2
    Yes, I know about this - will be fixed.

    Best regards,
    Vlado
    I only act like I know everything, Rogers.

    Comment


    • #3
      OK, great.

      With the VRay PhysCam it seems that vignetting is not centered when perspective correction is used. It seems the vignetting is centered on the - non-corrected - camera target instead of the view.

      Sad that I have to go back to 3.4. It really is great to have IPR, but too much work for current scenes.

      (Still .... looking forward to using this awesome release )

      Comment


      • #4
        There are no changes to how the physical camera is actually rendered in 3.4 vs 3.5 - the vignetting is still in the same place.

        Best regards,
        Vlado
        I only act like I know everything, Rogers.

        Comment


        • #5
          Hm, strange, will check later.

          Comment


          • #6
            Originally posted by trick View Post
            Until now I have been using the old style vray camera (don't like the native Max one) hoping it would come back in 3.5.
            Since this is not the case, I wonder if the old style is still supported?
            Just FYI, but you do realize that the "Native Max" camera is actually a Native Chaos Group camera? They wrote it for Adesk. What are your problems with it?

            You can still summon the original Vray Physical Camera with a script:

            http://www.scriptspot.com/3ds-max/sc...hysical-camera

            -Alan

            Comment


            • #7
              Hi Alan,

              I have always used the Quick VRay Camera script in Max2017, just because the settings are closer together. It's not that big of an issue, wasn't it for the fact that I have a lot of current projects using the old camera.
              Currently the old camera in combo with IPR in VRay 3.5 does some weird things in the camera viewport, but rendering is still OK. Also not such a big issue, just a report for fixing. Guess I better start using the new "max"-camera in new projects.

              Vlado,

              Vignetting is as it has always been, so striding on with v3.5

              Comment


              • #8
                Originally posted by trick View Post
                Hi Alan,

                I have always used the Quick VRay Camera script in Max2017, just because the settings are closer together. It's not that big of an issue, wasn't it for the fact that I have a lot of current projects using the old camera.
                Understood. Thanks for the clarification.

                Currently the old camera in combo with IPR in VRay 3.5 does some weird things in the camera viewport, but rendering is still OK. Also not such a big issue, just a report for fixing. Guess I better start using the new "max"-camera in new projects.
                Yes, it took a little getting used to but the new camera seems to be working well here and for my clients.

                Best,

                -Alan

                Comment

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