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  • Oculus support

    A couple of questions.

    1. Is rotational (head) tracking supported ? I can't seem to get it to work so you can look around the scene with the HMD.
    2. Does the eye distance (IPD) of 65mm correlate with the distance in the vrayRT eye distance measurement ? I cannot seem to get a comfortable feel when looking at my scene with the HMD.
    Regards

    Steve

    My Portfolio

  • #2
    Hello,

    1. Head orientation tracking is only supported when rendering panorama using "Cube 6x"1 camera.
    2. In order to get a comfortable feel, you must set camera target distance to a larger value. Alternatively you may change stfocus method to "parallel".

    Focus method in VRay RT is settable using maxscript:

    renderers.current.stereo_focus=0

    stereo_focus could be set to following values: 0 - parallel, 1 - rotation, 2 - shear transform
    Rotation and shear use camera target distance as a "zero parallax" plane distance.

    Shear is not supported for panorama renders.

    Regards
    V-Ray for 3ds Max developer

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    • #3
      okay thanks. I'll try this.
      Regards

      Steve

      My Portfolio

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