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This is linked to the physical camera clipping plane option. If the clipping plane on the camera is on - zdepth is fine, if the clipping plane is turned off - zdepth is like alpha, all white.
I can't check right now, but AFAIR, the camera clipping values were taken into account even with clipping being off (v3.40.03). Using camera clipping setting can be useful for zdeth setup, and then we set it off. Is this a new v3.5 behavior ?? we haven't updated yet, deadline due wednesday, but it seems pretty critical to me.
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