Hi,
I've already requested this but could not find my original request. VrayTriplanarTex outputs black color in material editor into any maps that follow after it. It displays fine on material shaderball, but it's very hard to for example color correct VrayTriplanarTex output, when all I see in material editor is black. It would be appropriate if TriplanarTex simply passed on whatever texture preview it receives from previous node.
I've already requested this but could not find my original request. VrayTriplanarTex outputs black color in material editor into any maps that follow after it. It displays fine on material shaderball, but it's very hard to for example color correct VrayTriplanarTex output, when all I see in material editor is black. It would be appropriate if TriplanarTex simply passed on whatever texture preview it receives from previous node.
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