Originally posted by Companioncube
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I just can not understand why V-Ray has to break them.
The thing is that I can not afford to fix the seams. I have numerous bought tree model, and my time budget to take them, update their materials to look better, and put them into the scene is like 3 hours. If I had to take every tree, put it inside some sculpting app, and paint over every seam, then 3 hours would turn into 3 days.
Another reason this is not an option is that to have sufficient detail, I need to take advantage of texture tiling, have texture tile numerous times over one UV grid square. If I had unique unwrapped UVs for the tree, with edges painted over, I would have to use huge maps, like 16x16k, to have similar level of detail for closeups. That is not an option either, as the scene is already complex as is, and doing such things, I would run out of memory.
My example scene was just so that someone can try if they figure something out with current mapping. I would obviously not be able to use triplanar on tree, because bark texture needs to flow with every branch.
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