I have a 250 frame scene where all maps etc are accessible from all network machines. All version (3.5) are the same for each machine also yet I have bucket issues where the overall brightness is increased. Some sections of multiscatter are missing yet others are fine on the same frame (rendered by one network machine).
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Hi,
Could you try to narrow down this issue to a specific part or object in the scene? Or check all render elements to see which part of the sampling is responsible for the bucket difference. What about if you remove all geometry generated by the multiscatter plugin? Does it works that way?
It would be helpful to see some render examples.
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