Hi guys,
I searched about this issue and found that it was mentioned a few years ago. I've been using VRayDistanceTex quite a bit for complex booleans, and it's a great alternative to geometry booleans. But it still causes interaction with the associated objects to be VERY slow, especially with added complexity and quantity. (I am seeing this problem with VRay 3.5) The workaround I've used is to just disconnect the texture from the opacity slot. Sometimes, though, it's hard to always remember to reconnect them before starting to render. Just curious if this issue was ever focused on, or if it keeps getting put on the backburner, or if it was discovered that the issue has no solution.
Thanks!!
I searched about this issue and found that it was mentioned a few years ago. I've been using VRayDistanceTex quite a bit for complex booleans, and it's a great alternative to geometry booleans. But it still causes interaction with the associated objects to be VERY slow, especially with added complexity and quantity. (I am seeing this problem with VRay 3.5) The workaround I've used is to just disconnect the texture from the opacity slot. Sometimes, though, it's hard to always remember to reconnect them before starting to render. Just curious if this issue was ever focused on, or if it keeps getting put on the backburner, or if it was discovered that the issue has no solution.
Thanks!!
Comment