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  • right click to minimise values no longer works

    hi,
    i don`t know if this is a bug or a decision ? when you right click on a value in 3dsmax it quick sets it to 0 which is pretty useful. in vray3.4 and below the behaviour in the render menus worked this way too however in vray3.5 right click now sets the value to it`s default state rather than 0. not sure how any else feels, personally i prefer the right click to zero(or minimise) a value.
    i appreciate it`s possibly a minor thing however it does now contradict how the rest of 3dsmax works.
    cheers
    anthonyh

  • #2
    I experienced the same, but as I figured out, they don't go to zero anymore, but to their default values. Quite annoying.

    edit: didn't read your whole post before replying
    Last edited by Vizioen; 22-02-2017, 08:39 AM.
    A.

    ---------------------
    www.digitaltwins.be

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    • #3
      I noticed that, too. I thought it was some kind of error in specific scenes, but it is in all my scenes now. Indeed, that is quite unfortunate.
      https://www.behance.net/Oliver_Kossatz

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      • #4
        Hello!

        Yes, right-click on the spinner arrows reverts the V-Ray settings to their default values now. The functionality was modified intentionally since the default values are optimized for general use.
        You are right about that, it's different from the max behavior, but this way it's made more user-friendly for artists with no in-depth knowledge of V-Ray.

        Best regards,
        Margarita
        Margarita Stoeva | chaos.com ​
        Chaos QA (V-Ray for 3ds Max)

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        • #5
          IMO it should have been set with something like Shift + right click to get default values. This way, "old" users don't get a different behavior than 3dsmax, while offering some user-friendly approach for new users.

          My 2 cents :P
          Nicolas Caplat
          www.intangibles.fr

          Comment


          • #6
            hi,
            i was just writing a response that got way too long and possibly `speechy` but i think you have it there NicoC. a much more elegant solution, it preserves consitency with max and adds precisely the simple functionality margarita mentions.

            nice one
            anthonyh
            * it`s mainly because when using the progressive renderer the 1 minute default timeout doesn`t seem to suit any real-world situation and i have to set it to 0 every time to be able to use it.
            Last edited by anthonyh; 23-02-2017, 06:54 AM.

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            • #7
              Originally posted by anthonyh View Post
              it`s mainly because when using the progressive renderer the 1 minute default timeout doesn`t seem to suit any real-world situation and i have to set it to 0 every time to be able to use it.
              I will probably override that default behavior for this parameter specifically. It's annoying for me too in this specific instance.

              Best regards,
              Vlado
              I only act like I know everything, Rogers.

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              • #8
                hi Vlado,
                hehe, i know right.
                cheers
                anthonyh

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                • #9
                  For me its the dynamic memory limit. I have loads of RAM, so I always set it to 0.
                  https://www.behance.net/Oliver_Kossatz

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                  • #10
                    Originally posted by kosso_olli View Post
                    For me its the dynamic memory limit. I have loads of RAM, so I always set it to 0.
                    Yeah that's how I discovered it too.
                    A.

                    ---------------------
                    www.digitaltwins.be

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                    • #11
                      God, this annoys me. I always think that Max is broken.
                      https://www.behance.net/Oliver_Kossatz

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                      • #12
                        In all honesty, users that aren't 'that familiar' with vray, aren't aware that right click on a spinner puts the value to its minimum. So just, please, put it back. Don't "fix" what's not broken.
                        A.

                        ---------------------
                        www.digitaltwins.be

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                        • #13
                          I`d have thought most users would be more familiar with how 3dsmax works(right click to zero) besides you can always reset the renderer, although i suppose you`d lose the rest of the values you`ve changed. i still think NicoC had it with shift-right click for default.
                          anthonyh

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                          • #14
                            I actually find it really useful to reset to defaults. I mean you rarely wanna set something to 0 in the render settings so it totally makes sense to me. A little getting used to of course but other than that it's fine by me.
                            Software:
                            Windows 7 Ultimate x64 SP1
                            3ds Max 2016 SP4
                            V-Ray Adv 3.60.04


                            Hardware:
                            Intel Core i7-4930K @ 3.40 GHz
                            NVIDIA GeForce GTX 780 (4096MB RAM)
                            64GB RAM


                            DxDiag

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                            • #15
                              Originally posted by Art48 View Post
                              I actually find it really useful to reset to defaults.
                              I don't think the discussion is about that point - it sure can be useful. IMHO the issue is more about how to restore these defaults ... Shift+right click would be a much more elegant approach, while keeping the general right-click behavior of any 3dsmax spinner. Best of both worlds if you ask me
                              Nicolas Caplat
                              www.intangibles.fr

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