When running an image sequence render, using backburner, I get random render nodes that will hang on random frames. To fix, I select the nodes in QueManager and reset for the job, at which point those frames are given to a different node and they complete in the same amount of time it took the other frames to complete.
This happened on build 3.05.02, and 35701 using a clay render. It did not happen on build 3.40.03.
EDIT: I'll see if I can get an error message...
EDIT2: This is using RT CUDA.
This happened on build 3.05.02, and 35701 using a clay render. It did not happen on build 3.40.03.
EDIT: I'll see if I can get an error message...
EDIT2: This is using RT CUDA.
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