Hey,
I have a scene here with some displacement on a parking deck. As soon as I move a light around or something, the IPR refreshes and compiles geometry, instances etc. Because of the displacement, this takes very long. Does the IPR really need to evaluate the displacement on every change to the scene?
Regards
Oliver
I have a scene here with some displacement on a parking deck. As soon as I move a light around or something, the IPR refreshes and compiles geometry, instances etc. Because of the displacement, this takes very long. Does the IPR really need to evaluate the displacement on every change to the scene?
Regards
Oliver
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