I did not measure the noise in any way. I never encountered that issue myself, as in Corona, I always rendered for a fixed amount of passes, but people who did encounter it, did not find about it doing some analytic noise measurement. They simply saw that noise amount flickers from frame to frame, and it's visible and unpleasant to their eyes. If it was not obvious to a naked eye, then there would be no reason to fix it in the first place.
I saw your guide actually, and I apply it pretty much day to day. I am not sure you are fully in context here. It's about single scene that renders very slowly even with very high noise threshold, like 0.2. Vast majority of my other scenes render perfectly and quickly in V-Ray. And this particular thread was just a question if there is any reason that Max. subdivs do not match the amount of passes, which was already answered.
I saw your guide actually, and I apply it pretty much day to day. I am not sure you are fully in context here. It's about single scene that renders very slowly even with very high noise threshold, like 0.2. Vast majority of my other scenes render perfectly and quickly in V-Ray. And this particular thread was just a question if there is any reason that Max. subdivs do not match the amount of passes, which was already answered.
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