My colleague has come across a very odd bug that I've never had before. I've tried a number of different things to try to resolve it but cannot work out the issue.
Basically there is some issue with shadows/GI. If I turn GI off it renders as it should. With GI on it becomes faceted with very odd shadow issues.
File attached. Max 2016
I've tried merging into a new scene. Merging the mesh into a new mesh/poly. Checked for double faces, checked for backface culling, checked for welded vertices. Re-created the dome light as I know sometimes that can be buggy. Reset vray renderer. The model was created on an educational version of max but I brought it into my commercial version and the same thing happened.
error_01.zip
Basically there is some issue with shadows/GI. If I turn GI off it renders as it should. With GI on it becomes faceted with very odd shadow issues.
File attached. Max 2016
I've tried merging into a new scene. Merging the mesh into a new mesh/poly. Checked for double faces, checked for backface culling, checked for welded vertices. Re-created the dome light as I know sometimes that can be buggy. Reset vray renderer. The model was created on an educational version of max but I brought it into my commercial version and the same thing happened.
error_01.zip
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