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  • Geometry rendering faceted

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    Anyone else getting this?

    (3ds max 2017, V-ray ADV 3.50.04)

    It's just a clean scene, with sphere and teapot, with a V-ray light. Default settings.

    You can get the file here:
    https://dl.dropboxusercontent.com/u/...y_facets01.max

    Thanks,
    - Jonas
    Last edited by Jussing; 06-03-2017, 01:48 PM.
    Jonas Ussing, VFX supervisor in Copenhagen, Denmark

  • #2
    In this particular case the only solution would be to increase the tessellation either directly on the sphere/teapot primitives or by using the VRayDisplacementMod modifier in "Subdivision" mode with displacement amount set to 0.0

    Best regards,
    Vlado
    I only act like I know everything, Rogers.

    Comment


    • #3
      Yes, I also very rarely stumble across this issue in production, because I usually use more hi-poly models, but I'm still puzzled why it would be rendered like this. Does Vray not use the smoothing groups of 3ds Max? Is it considered a bug, or does it work as intended?

      Thanks,
      - Jonas
      Jonas Ussing, VFX supervisor in Copenhagen, Denmark

      Comment


      • #4
        It works as intended.

        Best regards,
        Vlado
        I only act like I know everything, Rogers.

        Comment


        • #5
          OK, thanks.

          Can you clarify? It still seems odd to me... it looks like the smoothing groups are taking into consideration on the illuminated side, and perhaps also in the shadow side, but not where shadow meets light...

          - Jonas
          Jonas Ussing, VFX supervisor in Copenhagen, Denmark

          Comment


          • #6
            It has nothing to do with smoothing groups; since you have an area light, some of the shadow rays are blocked by the actual low-poly geometry; the proportion of these shadow rays changes abruptly from one polygon to the next leading to the artifacts (see the attachment).

            Best regards,
            Vlado
            Attached Files
            I only act like I know everything, Rogers.

            Comment


            • #7
              Aha, that makes sense.... thanks for the explanation.

              - Jonas
              Jonas Ussing, VFX supervisor in Copenhagen, Denmark

              Comment


              • #8
                Brazil had a nice hack that would work around this. I miss it.
                Gavin Greenwalt
                im.thatoneguy[at]gmail.com || Gavin[at]SFStudios.com
                Straightface Studios

                Comment


                • #9
                  Originally posted by im.thatoneguy View Post
                  Brazil had a nice hack that would work around this. I miss it.
                  All hacks that I've seen fail in various situations.

                  Best regards,
                  Vlado
                  I only act like I know everything, Rogers.

                  Comment

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