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Seams still visible with VrayTriplanarTex
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Seams still visible with VrayTriplanarTex
Aleksandar Mitov
www.renarvisuals.com
office@renarvisuals.com
3ds Max 2023.2.2 + Vray 7 Hotfix 1
AMD Ryzen 9 9950X 16-core
96GB DDR5
GeForce RTX 3090 24GB + GPU Driver 566.14Tags: None
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Yes, I'm aware of the image tiling. I intentionally used a non-tileable image to better show that the blending isn't smoothing the seams.Aleksandar Mitov
www.renarvisuals.com
office@renarvisuals.com
3ds Max 2023.2.2 + Vray 7 Hotfix 1
AMD Ryzen 9 9950X 16-core
96GB DDR5
GeForce RTX 3090 24GB + GPU Driver 566.14
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Thanks for the suggestion and help so far, really appreciated. I did a test on a sphere and it turns out syncing these parameters is not the issue. I was under the impression that the triplanar map would also blur the texture tiling. However it blurs only the UV seams! In my first image there were no UV seams, just a texture that didn't tile well so triplanar didn't blur anything. So you still have to use well made tileable textures, triplanar will blur out only where there it detects seams in the UV map. So I guess this was a practical lesson for me on how triplanar works.Aleksandar Mitov
www.renarvisuals.com
office@renarvisuals.com
3ds Max 2023.2.2 + Vray 7 Hotfix 1
AMD Ryzen 9 9950X 16-core
96GB DDR5
GeForce RTX 3090 24GB + GPU Driver 566.14
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Yes that's the fact! I guess I wasn't way off in my first answer (your image was blending normally)...
Unfortunately making tileable textures require a more sophisticated algorithm.
Hopefully will be implemented at some point!
For now there is only UV seams blending (and it goes the same for, blend box map max 2017 and soulburns blend box).
Glad you solved it out and appreciate that you are sharing what you learned from this!Last edited by idnok; 08-03-2017, 11:50 PM.Regards,
Ledian
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