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Seams still visible with VrayTriplanarTex

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  • Seams still visible with VrayTriplanarTex

    Have a look at the attached image. Why are there still visible seams with VrayTriplanarTex? Even setting Blend to 1.0 doesn't fix the sharp seam.

    Click image for larger version

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    Max 2023.2.2 + Vray 6 Update 2.1 ( 6.20.06 )
    AMD Ryzen 7950X 16-core | 64GB DDR5 RAM 6400 Mbps | MSI GeForce RTX 3090 Suprim X 24GB (rendering) | GeForce GTX 1080 Ti FE 11GB (display) | GPU Driver 546.01 | NVMe SSD Samsung 980 Pro 1TB | Win 10 Pro x64 22H2

  • #2
    I may be way off but.. it seem like image tiling (but blending normally)!
    Regards,
    Ledian

    Comment


    • #3
      Yes, I'm aware of the image tiling. I intentionally used a non-tileable image to better show that the blending isn't smoothing the seams.
      Max 2023.2.2 + Vray 6 Update 2.1 ( 6.20.06 )
      AMD Ryzen 7950X 16-core | 64GB DDR5 RAM 6400 Mbps | MSI GeForce RTX 3090 Suprim X 24GB (rendering) | GeForce GTX 1080 Ti FE 11GB (display) | GPU Driver 546.01 | NVMe SSD Samsung 980 Pro 1TB | Win 10 Pro x64 22H2

      Comment


      • #4
        When tiling and smoothing are synced! Scale: 0.1 Blend: 1
        Click image for larger version

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        When are not! Scale: 0.05 Blend: 1
        Click image for larger version

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        Again, not sure if this is your case.. just trying to help!
        Regards,
        Ledian

        Comment


        • #5
          Thanks for the suggestion and help so far, really appreciated. I did a test on a sphere and it turns out syncing these parameters is not the issue. I was under the impression that the triplanar map would also blur the texture tiling. However it blurs only the UV seams! In my first image there were no UV seams, just a texture that didn't tile well so triplanar didn't blur anything. So you still have to use well made tileable textures, triplanar will blur out only where there it detects seams in the UV map. So I guess this was a practical lesson for me on how triplanar works.
          Max 2023.2.2 + Vray 6 Update 2.1 ( 6.20.06 )
          AMD Ryzen 7950X 16-core | 64GB DDR5 RAM 6400 Mbps | MSI GeForce RTX 3090 Suprim X 24GB (rendering) | GeForce GTX 1080 Ti FE 11GB (display) | GPU Driver 546.01 | NVMe SSD Samsung 980 Pro 1TB | Win 10 Pro x64 22H2

          Comment


          • #6
            Yes that's the fact! I guess I wasn't way off in my first answer (your image was blending normally)...
            Unfortunately making tileable textures require a more sophisticated algorithm.
            Hopefully will be implemented at some point!
            For now there is only UV seams blending (and it goes the same for, blend box map max 2017 and soulburns blend box).
            Glad you solved it out and appreciate that you are sharing what you learned from this!
            Last edited by idnok; 08-03-2017, 11:50 PM.
            Regards,
            Ledian

            Comment

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