Hi,
I am trying to use OSLtexture as a replacement for various procedurals.
Testing alligatornois which looks gorgeous, but even with unchecking wrap texture coordinate as mentioned on this page https://docs.chaosgroup.com/display/...cedural+noises
it is still projected on the UVs, which defeats its purpose since you have problems with UV seams...
What am I doing wrong?
I am trying to use OSLtexture as a replacement for various procedurals.
Testing alligatornois which looks gorgeous, but even with unchecking wrap texture coordinate as mentioned on this page https://docs.chaosgroup.com/display/...cedural+noises
it is still projected on the UVs, which defeats its purpose since you have problems with UV seams...
What am I doing wrong?
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