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OSL texture and object space

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  • OSL texture and object space

    Hi,

    I am trying to use OSLtexture as a replacement for various procedurals.
    Testing alligatornois which looks gorgeous, but even with unchecking wrap texture coordinate as mentioned on this page https://docs.chaosgroup.com/display/...cedural+noises
    it is still projected on the UVs, which defeats its purpose since you have problems with UV seams...

    What am I doing wrong?

  • #2
    actually, it work in RT cpu, not in RT CUDA...
    for GPU the map is baked...
    Last edited by gregvfx; 10-03-2017, 11:11 PM.

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    • #3
      We support GLSL and MDL in V-Ray GPU https://docs.chaosgroup.com/display/...orted+Features.

      Best,
      Blago.
      V-Ray fan.
      Looking busy around GPUs ...
      RTX ON

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      • #4
        Where to start from?
        I need baby steps to start writing GLSL texture...
        I found some piece of code but can't make sense of input/output variables...
        If you can show me a simple tut...

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