So I'm rendering an interior - I have it setup with 2 dome lights both have HDRI's loaded via a VRayHDRI Map - 1st dome is invisible, and just contributing to the diffuse and shadows, the 2nd dome is visible and affecting specular and reflections only. The 2nd dome contains a different HDRI with a significantly lower Overall Multipler in the VRayHDRI Map. I do this so I can control reflections/specular independently of the lighting.
However, if I leave the 2nd dome visible so that I can see it in the render, the glass panes become incredibly noisy in the rawreflection pass, unusable in fact. Everything else in the raw reflection is noise free. If I make the dome invisible - the raw reflection pass is super clean. This is happening on any transparent objects that the HDRI is visible behind.
Just wondering what the issue is here as I'd like to be able to render with the 2nd Dome/HDRI visible in the render behind the glass but currently I can't due to the effect it has on the raw reflection pass.
Anyone any ideas?
However, if I leave the 2nd dome visible so that I can see it in the render, the glass panes become incredibly noisy in the rawreflection pass, unusable in fact. Everything else in the raw reflection is noise free. If I make the dome invisible - the raw reflection pass is super clean. This is happening on any transparent objects that the HDRI is visible behind.
Just wondering what the issue is here as I'd like to be able to render with the 2nd Dome/HDRI visible in the render behind the glass but currently I can't due to the effect it has on the raw reflection pass.
Anyone any ideas?
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