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UVW & Displacement Mapping problem

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  • UVW & Displacement Mapping problem

    I'm encountering a problem with displacement and UVW Mapping, if you look at the screen grab you can see the brick map appears way out of scale on the wall, however once it's rendered it looks correct. This didn't happen until I upgraded to 3.5, is this a known issue?

    Click image for larger version

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  • #2
    It also appears that Bump mapping isn't working, not sure how we're supposed to map textures if there not displayed properly!

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    • #3
      Did you check you used the right UV channel for the displacement?

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      • #4
        My material was using Real World Scale, I think it's set to do this by default, after I changed it everything seems to be working correctly now.

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