Hello,
I'm rendering an interior with 3dsmax 2016 SP4 and V-ray 3.50.03. I want to use Environmentfog to get some volumetric sunlight, so I made an all black Vray material and put that in the MtlOverride slot so I can add the volumetric light in post.
Lighting is done with an HDRI inside a Domelight. Mostly default settings. On the image there are black artifacts visible. Is this a known bug? Or am I doing something wrong? They show up in both progressive and bucket mode. I'm not rendering distributed. LC/BF, with everything set to defaults except the dyn. memory setting (set to 0).
I'm rendering an interior with 3dsmax 2016 SP4 and V-ray 3.50.03. I want to use Environmentfog to get some volumetric sunlight, so I made an all black Vray material and put that in the MtlOverride slot so I can add the volumetric light in post.
Lighting is done with an HDRI inside a Domelight. Mostly default settings. On the image there are black artifacts visible. Is this a known bug? Or am I doing something wrong? They show up in both progressive and bucket mode. I'm not rendering distributed. LC/BF, with everything set to defaults except the dyn. memory setting (set to 0).
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