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Vray RT 3.50.04 issue BF+LC distributed render + gpus

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  • Vray RT 3.50.04 issue BF+LC distributed render + gpus

    Hi,
    I've recently upgraded my license.
    I've found a problem using two workstations both with 4 Titan gpus.
    Using BF+BF is ok on distributed render, the image is rendered correctly.
    When using BF+LC the 1st machine (dual xeon) complete very fast the Lightcache pass, the GUI machine (i7) continues to calculate the Lightcache in loop mode, it doesn't exit from computing Light cache and doesn't start the gpus, in fact the gpus stay always idle.
    The Vray Frame buffer flashing continuously during the rendering job.

    regards

  • #2
    Hi,

    Is this happening with any scene? We do have a bug that servers calculate LC twice when using DR, but that should be all.
    If it was that easy, it would have already been done

    Peter Matanov
    Chaos

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