I am currently using a build Vlado send me a while ago where he fixed a problem with the scattervolume shader (3.57.01),
so I am not sure if its the same in the current live builds.
Anisotropy has no effect on the material with GGX enabled. Ward etc. works fine.
so I am not sure if its the same in the current live builds.
Anisotropy has no effect on the material with GGX enabled. Ward etc. works fine.
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