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GGX + Anisotropy broken (3.57.01)

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  • GGX + Anisotropy broken (3.57.01)

    I am currently using a build Vlado send me a while ago where he fixed a problem with the scattervolume shader (3.57.01),
    so I am not sure if its the same in the current live builds.
    Anisotropy has no effect on the material with GGX enabled. Ward etc. works fine.
    Cheers,
    Oliver

    https://www.artstation.com/mokiki

  • #2
    Looks fine, but just to be sure please send me a simple scene at peter.matanov@chaosgroup.com
    If it was that easy, it would have already been done

    Peter Matanov
    Chaos

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    • #3
      Thanks Peter for getting back to me. You can delete this thread if possible. After a recent reboot everything works fine again. I have no idea what changed. :/
      Cheers,
      Oliver

      https://www.artstation.com/mokiki

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