Hello
Is there a way to use vray displacement directly on the material, within a multi/sub map?
I tried it already, but as there are not a lot of config options; like the modifier has, i cant get it to work correctly
Usin displacement as a modifier isn't a option either, as it will use the object and not just the mat ID.
Somehow i would like to avoid breaking down the poly in parts just to use 2 different materials
Using 3ds 2016, vray 3.5.04
Any ideas how to get this solved?
Is there a way to use vray displacement directly on the material, within a multi/sub map?
I tried it already, but as there are not a lot of config options; like the modifier has, i cant get it to work correctly
Usin displacement as a modifier isn't a option either, as it will use the object and not just the mat ID.
Somehow i would like to avoid breaking down the poly in parts just to use 2 different materials
Using 3ds 2016, vray 3.5.04
Any ideas how to get this solved?
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