Using 3.5 sometimes on heavier/messier scenes the progressive renderer sort of stops updating in vfb. The progress bar moves forward, passes increase but the image displayed is the same. Then after a couple of dozen passes it suddenly updates, and so on.The worst thing about this is that when you stop the render while it's "stuck" on earlier state, that lower pass/noisier image is what is left in vfb, even if the passes have increased significantly.
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I have a similar problem that might be connected to this issue. Since 3.5. with heavier scenes when using "track mouse while rendering" it sometimes stops an the frame buffer partialy freezes. I can still see the buckets render but tracking or zooming doesn?t work. After maybe half a minute everythings back to normal. This can happen several times during a rendering.
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Originally posted by samuel_bubat View PostI have a similar problem that might be connected to this issue. Since 3.5. with heavier scenes when using "track mouse while rendering" it sometimes stops an the frame buffer partialy freezes. I can still see the buckets render but tracking or zooming doesn?t work. After maybe half a minute everythings back to normal. This can happen several times during a rendering.Software:
Windows 7 Ultimate x64 SP1
3ds Max 2016 SP4
V-Ray Adv 3.60.04
Hardware:
Intel Core i7-4930K @ 3.40 GHz
NVIDIA GeForce GTX 780 (4096MB RAM)
64GB RAM
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Originally posted by yavor.rubenov View PostHello,
If it is not the denoiser, then maybe you have active Lens Effects?
Best regards,
Yavor
I guess this means we should only enable lens effects after the render is finished? Otherwise, if the lens effects take a long time to calculate on larger resolution render, every pass after the calculation starts is lost.
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No you don't need to disable the lens effects.
What you are actually seeing is the lens effects result - a special channel added to the frame buffer called "effectsResult". No passes are lost - they are written to the RGB channel and from time to time the lens effects are recalculated from the data in the RGB channel and stored in the effectsResult.
If you are looking only in the effectsResult channel it would seem as if the rendering is updated after multiple passes but actually it is the lens effects updates.
How often this update happens is controlled by the Post effects rate in the System settings (https://docs.chaosgroup.com/display/VRAY3MAX/System)
You can set 0 there and the lens effects will update only at render end.Yavor Rubenov
V-Ray for 3ds Max developer
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