Hi,
I am pretty sure that this is doable but I just cant seem to get it to work.
I simply am trying to do a shadow matte with the ground plane in RT, cuda rendering.
I used the common settings for that (under vray properties), then also tried the shadow catcher button.
Alpha for the ground is always solid, not inverted for the shadow like it should be.
Testing in production CPU rendering resulted in the correct matte...
I am on the latest nightly build.
I am pretty sure that this is doable but I just cant seem to get it to work.
I simply am trying to do a shadow matte with the ground plane in RT, cuda rendering.
I used the common settings for that (under vray properties), then also tried the shadow catcher button.
Alpha for the ground is always solid, not inverted for the shadow like it should be.
Testing in production CPU rendering resulted in the correct matte...
I am on the latest nightly build.
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