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  • Environment Reflection Issue

    Why oh why does this happen? The floor isn't reflecting the max environment, it's just erasing the model. I want to have regular reflections (like the chairs) that I can soften or sharpen.
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  • #2
    Set reflection environment in the V-Ray settings to black or remove the background image from the 3dsMax environment dialog.
    https://www.behance.net/Oliver_Kossatz

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    • #3
      I turned the GI environment to black, but it only made it crisper/darker. I tried just a vraysky in the GI environment, but that just gets rid of the potential background picture. I'd like to include the environment in the reflections so they work like objects. Why is the reflection showing through the model rather than bouncing it, and why is there a disconnect with the reflective glossiness?
      Attached Files
      Last edited by vandy; 25-04-2017, 11:47 AM.

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      • #4
        Is your background texture set to "environment screen" mapping? That doesn't work in reflections.
        I would model planes behind the window and camera map the bg texture. That way you can have the amount of distance to bg you want and glossy reflections, dof etc. will work right.
        Lasse Kilpia
        VFX Artist
        Post Control Helsinki

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        • #5
          Originally posted by vandy View Post
          Why is the reflection showing through the model rather than bouncing it, and why is there a disconnect with the reflective glossiness?
          As I said in my last post, remove the image from the reflection/refraction environment override and set the color to black. Keep the override active, but remove the image.
          In order to get correct reflections, do what Lasse suggested. Camera map with background should work fine in this case.
          https://www.behance.net/Oliver_Kossatz

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