Hi,
I have a strange behaviour on my scenen using vraydirt as a mask for a vrayblend material for a stone texture ( lighter material on the outer edges, darker on inner edges ).
As soon as i introduce a camera movement, i get a flickering on the diffuse area of my stone object.
It only appears when i use the vraydirt map in the mask slot of the vrayblend material. I have installed the latest 3.50.04 on 3dsmax 2016, rendering with BF&LC.
i have already send this to support, who told me problem should be fixed in the next update, but i`m curious if someone else has this problem and knows another
workaround then baking the dirt map, which doesn`t give me the same exact result then using the dirtmap.
Maybe someone from chaosgroup can also tell me, when to expect the next update with a fix for this.
thanks in advance
Robin Arnecke
https://vimeo.com/214804505
I have a strange behaviour on my scenen using vraydirt as a mask for a vrayblend material for a stone texture ( lighter material on the outer edges, darker on inner edges ).
As soon as i introduce a camera movement, i get a flickering on the diffuse area of my stone object.
It only appears when i use the vraydirt map in the mask slot of the vrayblend material. I have installed the latest 3.50.04 on 3dsmax 2016, rendering with BF&LC.
i have already send this to support, who told me problem should be fixed in the next update, but i`m curious if someone else has this problem and knows another
workaround then baking the dirt map, which doesn`t give me the same exact result then using the dirtmap.
Maybe someone from chaosgroup can also tell me, when to expect the next update with a fix for this.
thanks in advance
Robin Arnecke
https://vimeo.com/214804505
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