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Infinity Mirror HELP!

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  • #16
    Have a look at the thread I posted. Basically you create a 100% reflective mirror for the back and for the front you create a material that mixes a glass/transparent material with a mirror material.
    Rens Heeren
    Generalist
    WEBSITE - IMDB - LINKEDIN - OSL SHADERS

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    • #17
      Ok, this can only be done like in real life, there is no need to change anything except max depth in materials and for GPU trace depth.

      Scene that includes CPU and GPU versions.

      https://mega.nz/#!pJkUHBja!fLhCn9S8_...uODfP9mGqDIsNI

      Take careClick image for larger version

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      Attached Files
      Last edited by Ivan1982; 28-04-2017, 10:52 AM.

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      • #18
        Originally posted by chuwaiting View Post
        Is it both a 100% reflective mirror? But how can it be a see through one way mirror on the front?
        Thanks!
        I cheated and used a plane, if you put a plane in your scene one side you can see and the other you can not, so the invisible side points to the camera and reflects in the opposite plane (mirror).
        Cheers,
        -dave
        ■ ASUS ROG STRIX X399-E - 1950X ■ ASUS ROG STRIX X399-E - 2990WX ■ ASUS PRIME X399 - 2990WX ■ GIGABYTE AORUS X399 - 2990WX ■ ASUS Maximus Extreme XI with i9-9900k ■

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        • #19
          Originally posted by Syclone1 View Post
          I cheated and used a plane, if you put a plane in your scene one side you can see and the other you can not, so the invisible side points to the camera and reflects in the opposite plane (mirror).
          Should I use a 2sidemtl on the plane to create that one side mirror effect? I am using a box below with edit poly and apply mirror and glass to each separate side. Is the box not working?
          Thank you!!

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          • #20
            Sorry for the delay I was away for a few days. In my example above a few posts you can see there are 2 planes in the scene, the one in behind (representing your box in this case) has the normals facing the camera with a 100% reflective surface, the second plane (closest to the camera) has been rotated 180 degrees so that the visible side is facing away from the camera making it invisible to the camera and the visible side is facing the first plane (or box in your case) so that the 2 can reflect against each other. I can try to build another quick scene for you to look at but the one I made above actually crashed to the desktop before I could save it but its pretty simple and fast to setup.

            Let me know if you need more help.
            Cheers,
            -dave
            ■ ASUS ROG STRIX X399-E - 1950X ■ ASUS ROG STRIX X399-E - 2990WX ■ ASUS PRIME X399 - 2990WX ■ GIGABYTE AORUS X399 - 2990WX ■ ASUS Maximus Extreme XI with i9-9900k ■

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