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Vray Disc Light cant scale

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  • Vray Disc Light cant scale

    vray disc light after scale, cant render correctly.
    can see at picture, left side that red rectangle, inside that disc light is bigger, but render out(right side image)become smaller.
    plane light look like ok.
    vray 3.50.04

    Click image for larger version

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    Last edited by cmjohncheng; 27-04-2017, 07:38 AM.
    www.archcg.my

  • #2
    I will make a note about this, thanks.
    If it was that easy, it would have already been done

    Peter Matanov
    Chaos

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    • #3
      That's strange, I can't replicate this problem in 3.50.04. Maybe the light is still partially inside the housing of that lamp? Did you try to move the disc light just a bit lower? Don't rely strictly on the viewport, sometimes it doesn't represent very accurately which objects are in front.
      Aleksandar Mitov
      www.renarvisuals.com
      office@renarvisuals.com

      3ds Max 2023.2.2 + Vray 7 Hotfix 1
      AMD Ryzen 9 9950X 16-core
      96GB DDR5
      GeForce RTX 3090 24GB + GPU Driver 566.14

      Comment


      • #4
        Originally posted by Alex_M View Post
        Did you try to move the disc light just a bit lower?
        yes, hv tried before, but same.
        below image that light pink color circle with some thickness(for easier to show the size)
        Click image for larger version

Name:	disclight2.jpg
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Size:	136.2 KB
ID:	867580
        www.archcg.my

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        • #5
          Ok, from you're new screenshot I see you're using the Scale tool in Max to resize your lights which is a no-no. Scale back your light to 100 100 100 in X Y Z and only use the Radius parameter in the Vray light object to change its size. This should solve your issue.
          Aleksandar Mitov
          www.renarvisuals.com
          office@renarvisuals.com

          3ds Max 2023.2.2 + Vray 7 Hotfix 1
          AMD Ryzen 9 9950X 16-core
          96GB DDR5
          GeForce RTX 3090 24GB + GPU Driver 566.14

          Comment


          • #6
            Originally posted by Alex_M View Post
            Ok, from you're new screenshot I see you're using the Scale tool in Max to resize your lights which is a no-no. Scale back your light to 100 100 100 in X Y Z and only use the Radius parameter in the Vray light object to change its size. This should solve your issue.
            yes, but right side that 2 plane light i got scale too, render look correct.
            plane light i always use scale tool, coz sometime like cove light, not square, different length, if not instance, hard to adjust intensity, temperature and etc.
            this time got many different size round shape light. btw, if this problem cant solve, i will just apply light material to the object.
            www.archcg.my

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            • #7
              i tend to scale my plane lights as well, it allows to have instanced lights while having different shapes/sizes, it`s very useful.
              anthonyh

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