Hi there,
I'm relatively new to this and couldn't locate a similar post so here we are:
Using a 3D displacement map on surfaces creates areas of deformed wavy geometry instead of straight.
The UVs were applied before the displacement modifier was added.
Can anyone shed some light on why this is happening and what I'm not doing right?
Attached:
A sample of the issue
settings being used
Thanks,
MtG
I'm relatively new to this and couldn't locate a similar post so here we are:
Using a 3D displacement map on surfaces creates areas of deformed wavy geometry instead of straight.
The UVs were applied before the displacement modifier was added.
Can anyone shed some light on why this is happening and what I'm not doing right?
Attached:
A sample of the issue
settings being used
Thanks,
MtG
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