Announcement

Collapse
No announcement yet.

Time Duration for RT based IPR rendering is not being respected.

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • Time Duration for RT based IPR rendering is not being respected.

    I've been playing with IPR, both V-Ray ADV and using V-Ray RT (GPU) and I noticed that when I set a time limit for the render duration (when using V-Ray RT and IPR), the Render Duration/Limit is ignored and my render continues OVER the time limit (it seems indefinitely).
    Jez

    ------------------------------------
    3DS Max 2023.3.4 | V-Ray 6.10.08 | Phoenix FD 4.40.00 | PD Player 64 1.0.7.32 | Forest Pack Pro 8.2.2 | RailClone 6.1.3
    Windows 11 Pro 22H2 | NVidia Drivers 535.98 (Game Drivers)

    Asus X299 Sage (Bios 4001), i9-7980xe, 128Gb, 1TB m.2 OS, 2 x NVidia RTX 3090 FE
    ---- Updated 06/09/23 -------

  • #2
    Hello,

    Where are you setting the time limit? V-Ray RT IPR takes these settings from the Active Shade tab - if you need to set a time limit for IPR - you need to set it there.

    Apart from that - why do you need a time limit for IPR?

    Best regards,
    Yavor
    Yavor Rubenov
    V-Ray for 3ds Max developer

    Comment

    Working...
    X