using the vray clipper to animate some simple booleans through a (highly subdivided) surface and getting these artifacts in my renders that I cant seem to shift
I have tried making the geometry on both objects more subdivided but its not having the desired effect.
Is this a limitation of vray clipper? i know this is probably not the way it was intended to be used.
Here is a animted example of the problem
https://www.dropbox.com/s/bgnlv16ayb....RGB_.mov?dl=0
I had used it successfully in animation on this scene below on much simpler geometry with no artifacts or flickering (if the geometry was closed and good topology - so i was hoping it would work here as well
I have tried making the geometry on both objects more subdivided but its not having the desired effect.
Is this a limitation of vray clipper? i know this is probably not the way it was intended to be used.
Here is a animted example of the problem
https://www.dropbox.com/s/bgnlv16ayb....RGB_.mov?dl=0
I had used it successfully in animation on this scene below on much simpler geometry with no artifacts or flickering (if the geometry was closed and good topology - so i was hoping it would work here as well
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