This bug, which was fixed in 3dsmax6, has returned in 3dsmax7. Under certain conditions, on objects with UV coordinates outside the [0,1] range, the 3dsmax bitmap texture plugin can return a random color from memory. If this is a negative color, or too bright a color, you may get colorful splotches in your scene. GI can propagate this effect through the whole scene making everything in vibrant colors (red, green etc).
The solution is to check the "Apply crop" option for bitmaps in the scene.
As with 3dsmax5, we will post a recompile of the bitmap plugin that fixes this particular issue and we have also notified the 3dsmax development team...
Best regards,
Vlado
The solution is to check the "Apply crop" option for bitmaps in the scene.
As with 3dsmax5, we will post a recompile of the bitmap plugin that fixes this particular issue and we have also notified the 3dsmax development team...
Best regards,
Vlado
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