Hi, I'm having some issues with volume fog with in interior scene. I've applied a black override material in global settings, and within the black material I have made only my glass transparent and reflective.
My scene is rendering fine using DBR for the main render, but I want to render a fog pass which currently is rendering lighter on the DBR nodes.
Any ideas how I might diagnose this issue? Vray 3.5.04
Thanks
My scene is rendering fine using DBR for the main render, but I want to render a fog pass which currently is rendering lighter on the DBR nodes.
Any ideas how I might diagnose this issue? Vray 3.5.04
Thanks
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