hello,
when I use whaterver color mapping (reinhard 0.3 for example) but linear on the frame buffer, It affects all the render elements. I think this behaviour is a bug.
If I use color mapping on the rendering setup instead of the frame buffer, this doesn't happen.
when I use whaterver color mapping (reinhard 0.3 for example) but linear on the frame buffer, It affects all the render elements. I think this behaviour is a bug.
If I use color mapping on the rendering setup instead of the frame buffer, this doesn't happen.
Comment