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Light Cache fly-through mode causes strange blocky artefacts

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  • Light Cache fly-through mode causes strange blocky artefacts

    I'm having a few issues with test rendering a short camera path with fly-through mode turned on for light cache. It all works fine if rendered using single frame mode but I would like to save the light cache for the entire camera path to save render time on each frame. When fly-through mode is enabled the light cache file is generated for the entire camera path, but, when rendering the final pass the gi calculation is all blocky. See attached.

    I'm not sure if something is happening with the light cache scale when the file is saved or there is something else causing the issue.

    Scene setup is in meters
    3ds max 2016 sp4
    Vray 3.50.04
    Railclone pro 2.7.4
    Forest pro 5.3.2
    Windows 10 Version(1607)

  • #2
    Would it be possible to send us the scene to support at chaosgroup.com so we could investigate further? Also please mention this thread.
    Zdravko Keremidchiev | chaos.com
    Chaos Support Representative | contact us

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    • #3
      Thanks Zdravko,

      Just sent the files to support.

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      • #4
        This is fixed for the next SP.
        Zdravko Keremidchiev | chaos.com
        Chaos Support Representative | contact us

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