I'm trying to render a VR image of a current project and when I use distributed rendering the people in the scene, which were created using Max's populate feature, render at a larger scale than on the host machine. All of these people render correctly when sent as a network render, but for some reason they get all messed up when I send through distributed rendering. Any ideas what might be causing this?
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Vray distributed render VR error: 3ds Max populate people scale
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