Hi,
I've got into problems again due to Vray shaders using potato units.
I have a scene that has meters as system units. If I create a new VrayAlSurface shader in that scene, it does not work out of the box since radius values in AlSurfaceMTL are not correctly defined as distance units, therefore if I create a new material, Max does not recognize value as the distance value to be converted to meter system units.
So I have to resort to using sss density scale potato multiplier, but that's where another problem comes in: If I have meters as system units, and radius values are in undefined units, then the common sense would suggest one radius unit = one meter, but that seems to be wrong. For example if sss1 radius is 1.5, and I assume it is meters, then I should set sss density scale to 0.01 to convert those meters to centimeters. Yet I actually have to do opposite (!) to get the scale right. To set sss density scale to 100 to convert meters to centimeters? O_o
1.5 meters * 100 = 1.5 centimeters? What is the logic behind that? :O
It really should not take 15 minutes of guesswork to set up AlSurface in scenes with non-default system units...
Thanks
I've got into problems again due to Vray shaders using potato units.
I have a scene that has meters as system units. If I create a new VrayAlSurface shader in that scene, it does not work out of the box since radius values in AlSurfaceMTL are not correctly defined as distance units, therefore if I create a new material, Max does not recognize value as the distance value to be converted to meter system units.
So I have to resort to using sss density scale potato multiplier, but that's where another problem comes in: If I have meters as system units, and radius values are in undefined units, then the common sense would suggest one radius unit = one meter, but that seems to be wrong. For example if sss1 radius is 1.5, and I assume it is meters, then I should set sss density scale to 0.01 to convert those meters to centimeters. Yet I actually have to do opposite (!) to get the scale right. To set sss density scale to 100 to convert meters to centimeters? O_o
1.5 meters * 100 = 1.5 centimeters? What is the logic behind that? :O
It really should not take 15 minutes of guesswork to set up AlSurface in scenes with non-default system units...
Thanks
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